O R I G I N A L P A P E R

    Effects of a Perseverative Interest-Based TokenEconomy on Challenging and On-Task Behaviorin a Child with Autism

    Amarie Carnett • Tracy Raulston • Russell Lang •

    Amy Tostanoski • Allyson Lee • Jeff Sigafoos •

    Wendy Machalicek

    Published online: 19 March 2014

    � Springer Science+Business Media New York 2014

    Abstract We compared the effects of a token economy intervention that either didor did not include the perseverative interests of a 7-year-old boy with autism. An

    alternating treatment design revealed that the perseverative interest-based tokens

    were more effective at decreasing challenging behavior and increasing on-task

    behavior than tokens absent the perseverative interest during an early literacy

    activity. The beneficial effects were then replicated in the child’s classroom. The

    results suggest that perseverative interest-based tokens might enhance the effec-

    tiveness of interventions based on token economies.

    Keywords Autism � Perseverative interest � Token economy � Challengingbehavior � Alternating treatment design

    A. Carnett (&) � J. SigafoosVictoria University of Wellington, Karori Campus, PO Box 17-310, Wellington, New Zealand

    e-mail: [email protected]

    T. Raulston � W. MachalicekUniversity of Oregon, Eugene, OR, USA

    R. Lang � A. LeeClinic for Autism Research Evaluation and Support, Texas State University, San Marcos, TX, USA

    R. Lang

    Meadows Center for the Prevention of Educational Risk, The University of Texas at Austin, Austin,

    TX, USA

    A. Tostanoski

    Vanderbilt University, Nashville, TN, USA

    123

    J Behav Educ (2014) 23:368–377

    DOI 10.1007/s10864-014-9195-7

    Introduction

    Token economy interventions involve delivering small tangibles (e.g., tokens)

    contingent on the presence or absence of target behaviors and then providing an

    opportunity to exchange a preset number of these tokens for backup reinforcers.

    Previous research has demonstrated that behaviors can be established, decreased,

    and/or maintained using token economy systems (Hackenberg 2009; Matson and

    Boisjoli 2009). Research has also investigated several variations of this intervention

    including the use of a response cost (i.e., losing tokens for inappropriate behavior),

    pairing tokens with praise, and delivering tokens on a variety of intermittent

    reinforcement schedules. These variables have been shown to influence the

    effectiveness of token economy interventions in some cases (Maggin et al. 2011;

    Matson and Boisjoli 2009; Mottram and Berger-Gross 2004).

    One aspect of the token economy that has received relatively little attention is the

    token itself. Traditionally, tokens are considered to be neutral stimuli (e.g., tickets)

    that gain reinforcing power by being paired with the backup reinforcers. Charlop-

    Christy and Haymes (1998) investigated the effectiveness of incorporating the

    idiosyncratic perseverative interests of children with autism within tokens in an

    effort to increase the reinforcing power of the token. Charlop-Christy and Haymes

    (1998) defined such intense interests as preoccupations or obsessions that an

    individual continually seeks. Results from that study indicated that making use of

    tokens that reflected the child’s perseverative interests (e.g., using a small picture of

    a train as a token for a child who had a perseverative interest in trains) improved

    intervention outcomes. To date, this appears to be the only study to have

    demonstrated the potential value of individualizing tokens based on a child’s

    perseverative interest.

    The purpose of this current study was to replicate and extend the work of

    Charlop-Christy and Haymes (1998). Specifically, we compared the effects of a

    token economy intervention that either did or did not make use of tokens that

    reflected a child’s perseverative interest. We examined the effects of this

    manipulation on the challenging and on-task behavior of a 7-year-old boy with

    autism during an early literacy activity in a public school special education

    classroom and an inclusion classroom.

    Method

    Participant, Setting, and Materials

    Troy was a 7-year-old boy who had been diagnosed with autism. He resided at home

    with his father, mother, and three older siblings and attended a local public school.

    He scored a 31 on the Childhood Autism Rating Scale (CARS; Schopler et al.

    1980), which is indicative of mild-moderate autistic symptoms, and a 99 on the

    Behavior Assessment System for Children-II, which indicates an overall clinically

    significant range (BASC-II; Reynolds and Kamphaus 2004). Troy spent the majority

    of his school day in a special education life skills classroom with four to eight other

    J Behav Educ (2014) 23:368–377 369

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    children with developmental disabilities, a special education teacher, and a teaching

    assistant. Troy’s individualized education plan (IEP) called for him to spend 1 h of

    his school day included in activities with students without disabilities. However,

    Troy’s challenging behavior (i.e., screaming, falling, and/or lying on the floor)

    occurred too frequently to be acceptable in an inclusion classroom (i.e., a classroom

    with a combination of students with and without disability).

    The Questions About Behavior Function (QABF) Scale (Matson et al. 2012)

    suggested that Troy’s challenging behavior was maintained by escape from

    demands. As a result, the inclusion time specified in his IEP was met by

    nonacademic activities with fewer demands (e.g., lunch, recess). Troy’s school

    counselor referred him to this study in an effort to identify a strategy that could be

    used to increase Troy’s inclusion during academic instruction in the general

    education classroom. Additionally, Troy had previous experience in using a

    traditional token economy within a discrete-trial format, and thus did not require

    additional training to use the token economy system for this study.

    The baseline and intervention sessions were conducted in Troy’s life skills

    classroom and in his inclusion classroom. A video camera on a tripod was used to

    record the participant and the researcher during all sessions. The inclusion

    classroom included one teacher, 14 students without disabilities, two students with

    learning disabilities who spent 100 % of their time in that classroom, and two

    students with developmental disabilities who divided their time between the

    inclusion and life skills classrooms. Both classrooms had a regularly scheduled early

    literacy activity, which lasted 10–12 min and occurred three or four times per week.

    During the activity, the teacher sat in a chair and read a story to the children as they

    sat on the carpet with a teacher assistant and researcher observing. The children

    were expected to sit quietly, look at the teacher or book, listen, and answer

    occasional reading comprehension questions.

    Response Measurement and Interobserver Agreement

    Data were collected on Troy’s challenging behavior and on-task behavior.

    Challenging behavior was defined as screaming (i.e., loud vocalizations lasting

    3 s or more that were considered disruptive in the classroom), falling, and/or lying

    on the ground (i.e., collapsing head and body to the ground). Screaming and falling

    often occurred in tandem, and the QABF suggested both were maintained by escape

    from demands, so these two topographies, whether they occurred alone or in

    combination, were recorded as challenging behavior. On-task behavior was defined

    as sitting with buttocks on the ground, head oriented toward the teacher, and having

    an absence of challenging behavior. Challenging behavior was scored using 10-s

    partial interval recording, and on-task behavior was scored using 10-s whole-

    interval recording (Kennedy 2005). The on-task behaviors were selected due to their

    incompatibility with Troy’s challenging behavior; thus, challenging behavior and

    on-task behavior could not be scored in the same interval. Interval data were

    converted to a percentage by dividing the number of intervals with each dependent

    variable by the total number of intervals, then multiplying by 100 to convert into a

    percentage.

    370 J Behav Educ (2014) 23:368–377

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    Data on interobserver agreement (IOA) were collected from videos for both

    dependent variables during 30 % of the baseline and intervention sessions by two

    trained independent coders. IOA was calculated by dividing the number of intervals

    with agreement (i.e., both data collectors scored the presence or absence of

    challenging behavior/on-task behavior for the interval) by the total number of

    intervals (i.e., agreements plus disagreements), then multiplying by 100 to convert

    into a percentage. Mean agreement for both dependent variables was 98.5 % (range

    95–100 %).

    Treatment integrity was assessed for 30 % of the sessions. A procedural checklist

    of intervention procedures (available upon request) was used to record the accuracy

    of intervention implementation. The mean of treatment integrity was 96.9 % (range

    84.6–100 %).

    Procedure

    Research Design

    The two token economy interventions (i.e., with and without embedded persever-

    ative interests) were compared using alternating treatments with an initial baseline

    design (Gast 2010). The alternating treatments phase was conducted in the life skills

    classroom, and the intervention was implemented by the researcher. Generalization

    from the life skills classroom to the inclusion classroom was assessed by conducting

    a probe in the inclusion classroom during baseline and by adding a third phase, best-

    treatment phase, in which the intervention associated with less challenging behavior

    and more on-task behavior was implemented in the inclusion classroom (Gast

    2010). Across all phases of the study, the following conditions were held constant:

    (a) session duration (10 min), (b) time of day when sessions were conducted, (c) the

    types of backup reinforcers that were available, (d) the number and timing of

    opportunities to exchange tokens for the backup reinforcers, and (e) the reading

    level of the stories. During the intervention and generalization phases, the reading

    activity was led by the classroom teacher. A teaching assistant was also present, and

    the researcher implemented the intervention.

    Baseline

    Four of the five baseline sessions were conducted in the life skills classroom. Due to

    high rates of challenging behavior, only one baseline session was conducted in the

    inclusion classroom. The duration of the reading activity was always between 10

    and 12 min. To keep session duration constant, data were recorded during the first

    10 min only. During baseline, all teachers and assistants were told to conduct the

    reading activity as they would normally. During baseline, the teachers in both

    classrooms verbally prompted on-task behavior (e.g., ‘‘Troy, please be quiet and sit

    up.’’), provided praise contingent upon on-task behavior, and occasionally ignored

    challenging behavior or delivered a mild reprimand (e.g., ‘‘Troy, stop that.’’).

    However, none of these components were consistently implemented, and despite

    this effort, the participant’s challenging behavior had persisted for over 6 months.

    J Behav Educ (2014) 23:368–377 371

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    Preference and Backup Reinforcers

    Backup reinforcers were selected by first asking Troy’s teachers to identify potential

    reinforcers that would be appropriate in their classrooms. The teachers suggested

    small edibles (e.g., bite-sized candy or cracker) because they were inexpensive and

    could be consumed quickly without causing distraction. A pairwise preference

    assessment was then conducted to identify preference of bite-sized edibles (Fisher

    et al. 1992). Prior to each session, Troy selected a backup reinforcer from his top

    three preferences (i.e., M&M, fruit snack, and chip). The researcher reviewed on-

    task behaviors with Troy using a visual support that included pictures and words of

    targeted on-task behaviors (i.e., sitting down, staying quiet, and looking at the

    teacher) prior to the start of all sessions. The visual support remained present and

    was used to redirect challenging behavior if it occurred, at the end of each 20-s

    interval (i.e., the researcher pointed to the picture that represented the desired

    behavior instead of delivering a token) throughout each session.

    Token Economy without Perseverative Interest

    The token economy system that did not include Troy’s perseverative interest used

    pennies with a small patch of Velcro�

    on the back that could be fastened to a token

    board. Penny tokens were delivered by the researcher sitting near Troy, contingent

    on 20-s of consecutive on-task behavior. A maximum of 30 tokens per 10 min

    session could be earned. Backup reinforcers (i.e., bite-sized candy) could be

    obtained for every 10 tokens earned, and an opportunity to exchange was presented

    within sessions at each moment in which Troy had earned 10 tokens. For data

    collection purposes, the exchanges were coded as on-task behavior. The token board

    included circles drawn in groups of 10 as a visual representation of the number of

    tokens needed to earn a backup reinforcer. Upon earning a token for targeted on-

    task behaviors, Troy was handed a token to place on the board (also coded as on-

    task).

    Token Economy with Perseverative Interests

    The token economy system used in this condition differed from the previously

    described condition in that the pennies and token board were replaced by tokens and

    a board related to Troy’s perseverative interest in jigsaw puzzles. Specifically, the

    tokens were small foam puzzle pieces, and the token board was a thin cardstock

    frame into which the pieces fit. This token board mirrored the traditional token

    economy, in that it included 10 outlined locations for each puzzle piece. The same

    procedures, response requirements, exchange rate, and backup reinforcers were used

    in both token economy conditions (i.e., with and without perseverative interests).

    Troy’s perseverative interest in puzzles was determined by interviews with teachers

    and a free operant preference assessment, in which a puzzle was made available

    alongside other toys and activity options (Roane et al. 1998). All of Troy’s teachers

    agreed that he perseverated on a specific puzzle, and he devoted 100 % of his time

    in the free operant preference assessment touching, holding, and manipulating the

    372 J Behav Educ (2014) 23:368–377

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    puzzle pieces. Further, Troy always selected this specific puzzle when other puzzles

    were available.

    Generalization

    Troy’s behavior during the group reading activity in the inclusion classroom was

    measured in one baseline session using the same procedures as the other four

    baseline sessions conducted in the life skills classroom. In the final best-treatment

    phase of the study, three sessions were conducted in the inclusion classroom using

    the perseverative interest token economy system.

    Results

    The top panel of Fig. 1 displays the percentage of intervals during which Troy

    engaged in on-task behavior during the entire 10-s interval. During baseline, Troy

    was on-task in the life skills classroom for a mean of 11 % of the intervals (range

    8–18 %). In the inclusion classroom, he was on-task during 13 % of the intervals.

    During the alternating treatment phase, both token economy interventions resulted

    in an increase in on-task behavior relative to baseline. However, Troy was on-task

    more often during the perseverative interest token economy condition

    (M = 59.7 %, range 48–70 %) than in the token economy condition that did not

    involve tokens reflecting his perseverative interest (M = 45 %, range 32–55 %).

    The increase in on-task behavior in the perseverative interest condition was then

    replicated during the final best-treatment phase in the inclusion classroom

    (M = 64 %, range 52–72 %).

    The bottom panel of Fig. 1 displays the percentage of 10-s interval during which

    at least one instance of challenging behavior occurred. During baseline conditions in

    the life skills classroom, challenging behavior occurred during a mean of 89 % of

    intervals (range 82–92 %) and in 87 % of intervals in the inclusion classroom.

    Challenging behavior decreased from baseline levels in both token economy

    conditions; however, a lower percentage of intervals had challenging behavior in the

    perseverative interest condition (M = 40 %, range 30–52 %) compared with the

    condition where the token did not coincide with Troy’s perseverative interests

    (M = 55 %, range 45–68 %). The reduction in challenging behavior in the

    perseverative interest condition in the life skills classroom was replicated during the

    final best-treatment phase in the inclusion classroom (M = 36 %, range 28–48 %).

    Discussion

    The results of this study replicate previous research demonstrating the utility of

    token economy interventions for children with autism (Matson and Boisjoli 2009)

    because both token economy interventions (i.e., with and without the perseverative

    interest) resulted in decreased challenging behavior and increased on-task behavior.

    Further, the superiority of the condition involving tokens reflecting Troy’s

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    perseverative interest is consistent with the findings of Charlop-Christy and Haymes

    (1998). Finally, these data extend previous research by demonstrating the benefit of

    interest-based tokens in a special education classroom with generalization to an

    inclusion classroom.

    The perseverative interests inherent to an autism spectrum disorder (ASD)

    diagnosis often impede appropriate classroom behavior and learning (e.g., Rispoli

    et al. 2011; Lang et al. 2010) and can be associated with serious challenging

    behavior (e.g., Hausman et al. 2009; Matson et al. 2009). Thus, interventions have

    primarily sought to address challenging behavior associated with such restricted and

    repetitive behaviors and interests (RRBI) with antecedent manipulations to enrich

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    Fig. 1 The top panel displays the percentage of 10-s whole interval during which Troy was on-task, andthe bottom panel displays the percentage of 10-s partial interval during which Troy engaged inchallenging behavior. The closed circles represent baseline in the life skills classroom, triangles representthe inclusion classroom, open diamonds represent the token economy without the perseverative interest(PI), and closed squares represent the token economy with the PI

    374 J Behav Educ (2014) 23:368–377

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    the environment and prevent challenging behaviors, and consequence-based

    interventions that involve interrupting the repetitive behavior (see Boyd et al.

    2012 for a recent review). However, other researchers have demonstrated the utility

    of capitalizing on perseverate interests by incorporating them into the intervention

    procedures or making access to RRBI contingent on targeted appropriate behavior

    or the absence of target challenging behavior (Baker et al. 1998; Charlop-Christy

    and Haymes 1996, 1998; Vismara and Lyons 2011). This study, considered in

    tandem with Charlop-Christy and Haymes (1998), suggests idiosyncratic persev-

    erative interests can be utilized to improve intervention efficiency and effectiveness.

    The putative mechanism of action responsible for the enhanced effectiveness is

    likely the increased reinforcing value of the token itself. Compared with the use of

    neutral stimuli as tokens, the reinforcement from perseverative interest-based tokens

    may be more immediate, and thus more efficient, than relying only on the

    reinforcing power of the backup edibles that were available only after a number of

    tokens had been earned and exchanged. Although Troy was always willing to

    exchange 10 tokens for the backup reinforcers, it is possible that some children may

    value the perseverative interest-based tokens more than backup reinforcers. In such

    cases, challenging behavior maintained by continued access to preferred tangibles

    might be occasioned when the child is asked to exchange the high preferred token

    for a less preferred item. Practitioners using this approach are therefore cautioned to

    consider the reinforcing value of the perseverative interest token relative to the

    backup reinforcers. If challenging behavior is observed during the exchange, it may

    be preferable to use neutral stimuli as tokens or to merely use the preservative

    interest tokens alone without additional backup reinforcers. As part of a larger effort

    to better incorporate the characteristics of children with autism into intervention

    approaches with the goal of improving educational outcomes, future research

    designed to elucidate and then potentially address such a limitation remains

    warranted.

    These findings buttress the evidence supporting the use of token economy

    systems with this population and align with the perspective that circumscribed

    interests can be a unique strength of individuals with high-functioning ASD

    (Mercier et al. 2000). Nevertheless, when children with ASD perseverate to the

    exclusion of other activities, such RRBIs significantly restrict their social and

    learning opportunities (Pierce and Courchesne 2001; Koegel et al. 1974; Lovaas

    et al. 1971). Research could continue to investigate the effects of embedding

    perseverative interests into other interventions, such as video modeling. However, it

    is possible that the use of perseverative interests in this way may inadvertently lead

    to a counterproductive increase in fascination with the perseverative interest.

    Although we are not aware of this issue having been reported in previous research, it

    would seem a plausible potential limitation that should be investigated as research

    in this area continues.

    The results of this current study should be considered in light of a few limitations.

    First, we selected an alternating treatment design because teachers expressed

    concern regarding a reversal to baseline conditions. Although this design facilitated

    implementation in an applied setting, the lack of a reversal phase introduced the

    potential of carryover effects. Second, to identify Troy’s perseverative interest, we

    J Behav Educ (2014) 23:368–377 375

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    utilized teacher reports and a free operant preference assessment, which did not

    capture a hierarchy of reinforcers (Roane et al. 1998). Further, there is not a well-

    established procedure for distinguishing between high preferred stimuli and the

    level of fascination indicative of a true perseverative interest, and our assertion that

    puzzles were indeed a perseverative interest should be considered with caution. It is

    possible that puzzles were merely highly preferred. Future research should further

    investigate reinforcement hierarchies to determine more precise ways of identifying

    perseverative interests. Third, the visual cues utilized to prompt on-task behavior

    and redirect challenging behavior, although held constant in all intervention and

    generalization sessions, were not evaluated as a separate intervention component.

    Thus, we are uncertain to what degree they may have contributed to the effects on

    the dependent variables. Finally, because on-task behavior increased and challeng-

    ing behavior decreased with the use of both token systems, assessing the value of

    the perseverative interest token proved difficult. It is possible that the effectiveness

    of both systems might approach equivalence over time if challenging behavior

    continued to decrease. Thus, future research should investigate the effects of

    extended use of the two systems, as well as the effects of systematic fading

    procedures of the embedded token system.

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    Reproduced with permission of the copyright owner. Further reproduction prohibited withoutpermission.

    • c.10864_2014_Article_9195.pdf
      • Effects of a Perseverative Interest-Based Token Economy on Challenging and On-Task Behavior in a Child with Autism
        • Abstract
        • Introduction
        • Method
          • Participant, Setting, and Materials
          • Response Measurement and Interobserver Agreement
          • Procedure
            • Research Design
            • Baseline
            • Preference and Backup Reinforcers
            • Token Economy without Perseverative Interest
            • Token Economy with Perseverative Interests
            • Generalization
        • Results
        • Discussion
        • References

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